;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1997 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
4       ; Road movement multiplier
1       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
1       ; Settlers eat (govt >= Communism)
8       ; City size for first unhappiness at Chieftain level
15      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
4       ; Monarchy  pays support for all units past this
6       ; Communism pays support for all units past this
8       ; Fundamentalism pays support for all units past this
1       ; Communism is equivalent of this palace distance.
40      ; Fundamentalism loses this % of science
33      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
6       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced Deology,   4,-2,  Fun, Phi, 3, 2    ; AFl
Paper,              5, 1,  nil, nil, 0, 3    ; Alp
Advanced Navigation,3,-2,  Csc, Sea, 2, 1    ; Amp
Animation,          4, 1,  Ban, Che, 3, 3    ; Ast
Alchemy,            4,-1,  Phi, Feu, 3, 3    ; Ato
Zeppelin,           0, 0,  no,  no,  3, 4    ; Aut
Anbaric Energy,     4, 1,  Exp, SFl, 3, 4    ; Ban
Flood Prediction,   4, 0,  Pot, Alp, 0, 1    ; Bri
Aesmithy,           6,-1,  nil, nil, 0, 4    ; Bro
Religion,           5, 0,  nil, nil, 0, 2    ; Cer
The Arcane Arts,    5,-1,  Tac, Uni, 3, 3    ; Che
Arcane Incantation, 4,-2,  Che, AFl, 3, 3    ; Chi
Code of Laws,       4, 1,  Alp, nil, 0, 1    ; CoL
Runeology,          5, 1,  Phi, nil, 1, 3    ; CA
Armour,             5,-1,  San, Cst, 1, 0    ; Cmb
Imperialism,        5, 0,  Eco, Sth, 3, 1    ; Cmn
Artificers' Guild,  4, 1,  Sth, Tra, 1, 1    ; Cmp
Astrology,          7,-1,  Fli, Cer, 0, 3    ; Csc
Construction,       4, 0,  Lab, Met, 1, 4    ; Cst
Banking,            4, 0,  Tra, nil, 1, 1    ; Cor
Elemental Incantation,4, 1,  SFl, AFl, 3, 3    ; Cur
Democracy,          5, 1,  AFl, Rep, 3, 1    ; Dem
Bloodlines,         4, 1,  Lit, Lab, 0, 1    ; Eco
Bullets,            0, 0,  War, Gun, 3, 0    ; E1 
Dwarves,            4, 1,  no,  no,  3, 4    ; E2 
Canvas Working,     4, 0,  Alp, Pot, 2, 1    ; Eng
Celestial Navigation,3, 1,  Fli, Sup, 2, 1    ; Env
Chainmail,          2,-1,  Cmb, Cmb, 2, 0    ; Esp
Magnetic Attraction,5, 0,  Phi, nil, 2, 3    ; Exp
Alloys,             4,-1,  Esp, Phy, 2, 4    ; Feu
Astronomy,          4,-1,  Lab, nil, 0, 3    ; Fli
Deology,            3,-2,  Cmn, Csc, 3, 1    ; Fun
Magna Stabilisation,3, 0,  Chi, Min, 3, 3    ; FP 
Divine Intervention,3, 2,  Che, Ldr, 3, 3    ; Gen
Army Tactics,       4, 1,  X6,  Env, 1, 0    ; Gue
Black Powder,       8,-2,  Ato, Cmp, 3, 0    ; Gun
Beast Taming,       4,-1,  nil, nil, 0, 1    ; Hor
Parin,              0, 0,  no,  no,  2, 1    ; Ind
Invention,          6, 0,  Pla, nil, 2, 4    ; Inv
Fleet Tactics,      5,-1,  Env, Sup, 2, 1    ; Iro
Calculation,        4,-1,  Alp, Pot, 0, 3    ; Lab
Flying Machine,     4, 0,  RR,  Amp, 3, 4    ; Las
Heresy,             5,-1,  AFl, nil, 3, 3    ; Ldr
Horse Breeding,     5, 2,  Mag, nil, 0, 1    ; Lit
The Chaingun,       4,-2,  E1,  Gun, 3, 0    ; Too
Husbandry,          4,-1,  Hor, nil, 0, 1    ; Mag
Advanced Engineering,6,-1,  Sea, The, 1, 4    ; Map
Stonecrafting,      4, 1,  nil, nil, 0, 1    ; Mas
Invisibility Shroud,5, 0,  Ban, Chi, 3, 3    ; MP 
Ironsmithy,         4,-1,  Bro, Mas, 0, 4    ; Mat
Legal Tender,       4, 0,  CoL, Bro, 1, 1    ; Med
Masonry,            6,-2,  Pot, Mas, 0, 4    ; Met
Magna Manipulation, 4, 1,  Ban, Che, 3, 3    ; Min
Code of Honour,     8,-1,  Gue, Phy, 1, 2    ; Mob
Monarchy,           5, 1,  Cst, Alp, 3, 1    ; Mon
Architecture,       5,-1,  Cst, Cst, 1, 4    ; MT 
Medicine,           4, 0,  Pot, Med, 0, 2    ; Mys
Metalcrafting,      6,-1,  Bro, Met, 2, 0    ; Nav
Metalworking,       6,-2,  Nav, Cst, 2, 0    ; NF 
Metaphysics,        3, 0,  Map, nil, 2, 3    ; NP 
Scientific Revolution,6, 1,  NP,  Cst, 3, 1    ; Phi
Mithrilsmithy,      4,-1,  NF,  Mat, 2, 4    ; Phy
Steel,              4, 1,  Phi, Exp, 3, 4    ; Pla
Platemail,          4, 0,  Esp, Phy, 1, 4    ; Plu
Pyrotechnics,       4, 0,  Ban, Uni, 3, 0    ; PT 
Mathematics,        4, 1,  nil, nil, 0, 3    ; Pot
Lighter-Than-Air-Craft,5,-1,  Las, SFl, 3, 4    ; Rad
The Steamrail,      6, 0,  SE,  NF,  3, 4    ; RR 
Shipbuilding,       2, 1,  Cst, Eng, 2, 1    ; Rec
The Longshaft,      4, 0,  Mas, nil, 0, 0    ; Ref
Intensive Farming,  3, 1,  Cor, Phi, 1, 1    ; Rfg
The Republicate,    5, 1,  Cmn, Mon, 3, 1    ; Rep
Storage,            5,-2,  Met, nil, 0, 1    ; Rob
Unitech,            6,-2,  no,  no,  3, 0    ; Roc
The Broadsword,     4, 2,  Mat, Ref, 1, 0    ; San
Hull Strengthening, 4, 1,  Cst, Rec, 2, 1    ; Sea
The Five Elements,  4, 1,  Ato, nil, 3, 3    ; SFl
The Guildcrafts,    3,-2,  Alp, Mys, 1, 1    ; Sth
The Steam Engine,   4,-1,  Exp, Ato, 3, 4    ; SE 
The Necromantic Arts,4,-1,  Chi, Ldr, 3, 3    ; Stl
Seamanship,         4, 1,  Rec, Csc, 2, 1    ; Sup
Witchcraft,         6,-1,  SFl, nil, 1, 3    ; Tac
Vaulting,           3, 2,  MT,  nil, 1, 4    ; The
Warping Spell,      4, 0,  Chi, FP,  3, 3    ; ToG
Trading Guilds,     4, 2,  Sth, nil, 1, 1    ; Tra
Wizardry,           5, 1,  SFl, nil, 1, 3    ; Uni
Archery,            4,-1,  nil, nil, 0, 0    ; War
Ancient Ruins,      4,-1,  no,  no,  0, 4    ; Whe
Diplomacy,          4, 2,  nil, X1,  0, 3    ; Wri
Magic Insight,      1, 0,  Gen, ToG, 3, 3    ; FT 
Aquagen Gas,        3, 0,  Exp, Ato, 3, 4    ; U1 
Elven Archery,      3, 0,  no,  no,  0, 0    ; U2 
Dry Dock,           3, 0,  Exp, nil, 2, 1    ; U3 
Economics,          3, 0,  Med, nil, 1, 1    ; X1 
HE,                 0, 0,  no,  no,  0, 0    ; X2 
E,                  0, 0,  no,  no,  0, 0    ; X3 
G,                  0, 0,  no,  no,  0, 0    ; X4 
A,                  0, 0,  no,  no,  0, 0    ; X5 
Engineering,        3, 0,  Cst, Bri, 0, 4    ; X6 
R,                  0, 0,  no,  no,  0, 0    ; X7 

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Citadel,                  10, 0,    Mas,
Barracks,                  4, 1,    nil,
Millhouse,                 6, 1,    Rob,
Temple,                    4, 1,    nil,
Market,                    8, 1,    Med,
Library,                   8, 1,    Csc,
Courthouse,                8, 1,    CoL,
City Walls,                8, 0,    Mas,
Storehouse,                8, 2,    Rob,
Treasury,                 12, 3,    Cor,
Cathedral,                12, 3,    MT, 
Mage Guild,               16, 3,    NP, 
Xxss Transit,             16, 4,    no, 
Arena,                    10, 4,    Cst,
Shaft Mines,              20, 4,    X6, 
Forge,                    32, 6,    NF, 
Shield of Protection,     50,10,    ToG,
Xxcycling Center,         20, 2,    no, 
Labourers' Guild,         16, 4,    Sth,
Xxdro Plant,              24, 4,    no, 
Magna Vortex,             16, 2,    Min,
Ware Market,              16, 4,    Tra,
Catacombs,                12, 2,    The,
Harvest Store,             8, 3,    Rfg,
Tavern,                   20, 5,    Med,
Alchemist's Laboratory,   16, 3,    Ato,
Archery Towers,           10, 2,    War,
Sea Fort,                  8, 1,    Gun,
Xxlar Plant,              32, 4,    no, 
Harbor,                    6, 1,    Rec,
Imported Goods,           16, 3,    U3, 
Aerodock,                 16, 3,    Rad,
Gaol,                      6, 2,    Cst,
Shipyard,                  8, 3,    Amp,
 ,                         8, 0,    no, 
 ,                        16, 0,    no, 
 ,                        32, 0,    no, 
(Capitalization),         60, 0,    nil,
Felyn Cabrantir,          20, 0,    nil,
Holy Gardens,             20, 0,    nil,
Guildhall,                20, 0,    Sth,
Fleet Yards of Athenar,   20, 0,    nil,
Window of Knowledge,      30, 0,    no, 
Chapel of the Saints,     30, 0,    nil,
Regnum Sanctus,           30, 0,    nil,
Great Academey,           30, 0,    nil,
Dwarven Mines,            30, 0,    nil,
Text of the Islen Cabrantir,20, 0,    nil,
Imperial Cathderal,       40, 0,    nil,
Theorem of Space,         30, 0,    Csc,
Voyage of the Windjammer, 40, 0,    Env,
Festival of Life,         30, 0,    Mys,
Kendaris Anitharla,       40, 0,    NP, 
Clan Union,               40, 0,    nil,
Albion University,        40, 0,    nil,
National Guild of Celarus,40, 0,    nil,
Ancient Ruins,            40, 0,    Whe,
Faith of the People,      40, 0,    AFl,
Sirath Lonloren,          30, 0,    nil,
National Court of Justice,60, 0,    Mob,
Xxover Dam,               60, 0,    no, 
Penance,                  60, 0,    Ldr,
Union of Nations,         60, 0,    AFl,
Stratoballon Journey,     60, 0,    U1, 
Thesis of Creation,       60, 0,    Cmp,
National Declaration,     60, 0,    Gen,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Felyn Cabrantir
nil,        ; Holy Gardens
nil,        ; Guildhall
nil,        ; Fleet Yards of Athenar
E1,         ; Window of Knowledge
nil,        ; Chapel of the Saints
nil,        ; Regnum Sanctus
Mob,        ; Great Academey
nil,        ; Dwarven Mines
nil,        ; Text of the Islen Cabrantir
nil,        ; Imperial Cathderal
nil,        ; Theorem of Space
nil,        ; Voyage of the Windjammer
nil,        ; Festival of Life
nil,        ; Kendaris Anitharla
nil,        ; Clan Union
nil,        ; Albion University
nil,        ; National Guild of Celarus
nil,        ; Ancient Ruins
nil,        ; Faith of the People
nil,        ; Sirath Lonloren
nil,        ; National Court of Justice
nil,        ; Xxover Dam
nil,        ; Penance
nil,        ; Union of Nations
nil,        ; Stratoballon Journey
nil,        ; Thesis of Creation
nil,        ; National Declaration


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Settlers,     X5,  0,  1.,0,  0a,1d,  1h,1f,  4,0,  5, nil, 000000000000000
Azure Dragon, nil, 0,  0.,0,  0a,16d, 6h,6f,  4,0,  5, no,  110010000001011
Warriors,     X5,  0,  1.,0,  1a,1d,  1h,1f,  2,0,  1, nil, 000000000000000
Huscarl,      X3,  0,  1.,0,  2a,4d,  2h,1f,  3,0,  1, San, 000010000000000
Pikeman,      San, 0,  1.,0,  2a,3d,  1h,1f,  4,0,  1, Ref, 000000000010000
Elven Archers,nil, 0,  1.,0,  2a,6d,  2h,2f,  4,0,  0, U2,  000010000010000
Legionnaires, X7,  0,  1.,0,  5a,2d,  1h,1f,  5,0,  0, Cmb, 000000000000000
Ogre,         nil, 0,  1.,0,  4a,1d,  3h,1f,  6,0,  0, no,  000010000000101
Phantom Warrior,nil, 0,  1.,0,  5a,5d,  2h,1f,  6,0,  0, no,  000100000010000
Spearmen,     San, 0,  1.,0,  3a,2d,  1h,1f,  4,0,  0, Ref, 000000000000010
Dwarven Axeman,nil, 0,  1.,0,  5a,5d,  2h,2f,  6,0,  1, E2,  000010000000010
Realm Guard,  nil, 0,  1.,0,  5a,7d,  2h,1f,  8,0,  0, X7,  000001000000010
Ghast,        nil, 0,  1.,0,  6a,3d,  1h,1f,  8,0,  0, no,  000000000000100
Sylithyr,     nil, 0,  1.,0, 10a,6d,  2h,1f, 10,0,  0, no,  000000100000000
Wraith,       nil, 0,  3.,0,  6a,2d,  1h,1f,  6,0,  1, no,  000000000000000
Centaur,      nil, 0,  2.,0,  2a,1d,  1h,1f,  2,0,  0, X3,  000000000000000
Palinarn,     nil, 0,  2.,0,  4a,7d,  2h,1f,  5,0,  0, X2,  000000000000000
Swordsmen,    E2,  0,  1.,0,  4a,3d,  1h,1f,  6,0,  0, San, 000000000000000
Knights,      Ind, 0,  2.,0,  5a,2d,  1h,1f,  6,0,  0, Eco, 000000000000000
Dark Rider,   nil, 0,  2.,0,  4a,2d,  1h,1f,  4,0,  0, no,  000000000000000
Paladin,      nil, 0,  3.,0,  5a,8d,  2h,1f,  7,0,  0, Mob, 000000000000000
Riders,       X3,  0,  3.,0,  2a,3d,  2h,1f,  5,0,  0, Lit, 000000000000000
Mage,         nil, 0,  3.,0,  5a,6d,  3h,1f,  8,0,  0, Ato, 000000000010000
Ballista,     NP,  0,  1.,0,  8a,1d,  1h,1f,  6,0,  0, Lab, 000000000010000
Magic Cannon, Min, 0,  1.,0, 12a,1d,  1h,1f,  7,0,  0, NP,  000000000010000
Magna Gun,    nil, 0,  1.,0, 16a,1d,  1h,4f,  8,0,  0, Min, 000010001010000
Stinger,      nil, 1,  4.,3,  4a,2d,  3h,2f,  5,0,  0, Las, 010000000010001
Hydra,        nil, 0,  0.,1,  0a,15d, 5h,3f, 16,0,  3, no,  110010000000001
Striker,      nil, 1,  4.,2, 12a,2d,  2h,2f,  8,0,  0, Las, 000000000000001
Bats,         nil, 1,  2.,0,  4a,3d,  2h,2f, 10,0,  0, no,  100000000010001
Night Mage,   nil, 0,  3.,1,  6a,2d,  1h,2f, 10,0,  0, PT,  000010000011010
Barrow Wight, nil, 0,  2.,2,  4a,4d,  1h,2f, 16,0,  0, no,  000000000010001
Coracle,      Sea, 2,  1.,0,  0a,1d,  1h,1f,  1,1,  4, Eng, 000000000100000
Pirate Galley,nil, 2,  2.,0,  5a,4d,  1h,1f,  5,4,  4, no,  000000000000000
Man-O-War,    X4,  2,  4.,0,  5a,3d,  2h,3f,  6,2,  4, Roc, 000000000000000
Frigate,      nil, 2,  4.,0,  4a,2d,  2h,1f,  5,2,  2, Amp, 000000000000000
Ironclad,     nil, 2,  4.,0,  5a,6d,  3h,1f,  6,0,  1, Pla, 000000000000001
Galleon,      X7,  2,  6.,0,  4a,4d,  3h,1f,  6,5,  2, Iro, 100000000000001
War Galley,   Iro, 2,  2.,0,  3a,2d,  1h,1f,  3,2,  2, Sea, 000000000000001
Ambassador,   MP,  0,  2.,0,  0a,2d,  2h,1f,  4,0,  6, Wri, 100010000000000
Air Elemental,nil, 1,  4.,0,  4a,7d,  3h,1f,  8,0,  0, Cur, 110010000000001
Water Elemental,nil, 2,  2.,0,  5a,7d,  2h,1f,  8,0,  2, Cur, 110010000001001
Zeppelin Carrier,E2,  1,  4.,8,  5a,1d,  2h,1f, 16,0,  3, Aut, 100000010110001
Transport Galley,nil, 2,  3.,0,  0a,1d,  1h,1f,  6,8,  4, Env, 000000000000010
Lighning Storm,nil, 1,  6.,1, 18a,0d,  1h,3f,  8,0,  0, PT,  001000000010010
Destroying Light,nil, 1, 10.,1, 99a,0d,  1h,1f, 18,0,  0, Gen, 101000000110011
Mediator,     MP,  0,  2.,0,  0a,0d,  1h,1f,  6,0,  6, Wri, 100001000001010
Infiltrator,  nil, 0,  3.,0,  0a,0d,  1h,1f,  6,0,  6, MP,  100000000001011
Zombie,       nil, 0,  1.,0,  3a,3d,  1h,1f,  5,0,  0, no,  000000000000010
Tradesman,    X7,  0,  1.,0,  0a,1d,  1h,1f,  6,0,  7, Roc, 000001000000010
Longboat,     Iro, 2,  2.,0,  2a,2d,  1h,1f,  6,3,  2, Rec, 100000000000001
Wyrm,         nil, 0,  1.,0, 12a,4d,  2h,2f,  2,0,  0, no,  110010000010000
Fire Elemental,nil, 0,  4.,0,  6a,6d,  2h,2f,  8,1,  0, Cur, 000000001010100
Airship,      X2,  1,  8.,6,  0a,0d,  1h,1f, 12,0,  0, Rad, 100000000100001
Gargoyle,     nil, 0,  3.,0,  3a,2d,  3h,2f,  4,0,  0, Ast, 000000000010000
Elite Guard,  X4,  0,  1.,0,  4a,6d,  2h,1f,  4,0,  0, Mob, 000000000000100
King's Guard, nil, 0,  2.,0,  7a,4d,  2h,1f,  4,0,  0, X2,  000010000000000
Griffon,      Rad, 1,  5.,4,  3a,2d,  2h,1f,  8,0,  0, Eco, 000000000010001
Caravan,      X4,  0,  2.,0,  0a,0d,  1h,1f,  5,0,  7, Tra, 000000000000010
Enforcer,     X7,  0,  2.,0,  5a,4d,  2h,2f,  4,0,  0, Roc, 100010000000010
King Serpent, nil, 0,  0.,0,  0a,18d, 6h,6f,  4,0,  1, X5,  010010000000001
Undead Rider, nil, 0,  2.,0,  4a,3d,  1h,1f,  4,0,  0, no,  000010000000010

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Sand Dunes, 2,2,  0,1,0,   no,  1, 5, 2,   no,  1, 5,  0,  Pln,   ; Drt
Grass Plains,1,1,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  6,  Grs,   ; Pln
Grass Ocean,1,1,  2,1,0,   yes, 1, 5, 1,   For, 0,10,  6,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 0,   no,  0, 5,  0,  Grs,   ; For
Foothills,  2,4,  1,1,0,   yes, 1,10, 1,   yes, 3,10,  1,  Pln,   ; Hil
Mountain Range,3,6,  0,1,0,   no,  1,10, 0,   yes, 2,10,  2,  Hil,   ; Mou
Floodplain, 2,3,  3,1,1,   yes, 3,10, 1,   no,  0, 0,  0,  Pln,   ; Tun
Volcano,    3,6,  2,2,0,   no,  0, 0, 0,   no,  1,15,  3,  no,    ; Gla
Fenland,    2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  6,  Pln,   ; Swa
Subtropical Forest,2,4,  1,1,0,   For, 0,15, 0,   For, 0,15,  0,  Drt,   ; Jun
Sea,        1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Watering Hole,1,2,  3,1,0,
Wild Oxen,  1,2,  1,3,2,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Crystals,   2,4,  1,2,4,
Diamonds,   3,6,  0,1,6,
Crops,      2,3,  5,1,1,
Sinking Sands,6,2,  1,1,1,
Rushes,     3,3,  1,4,2,
Fire Crystals,2,4,  1,1,4,
Fish,       1,2,  3,1,2,
Coal,       3,2,  0,4,4,
Wheat,      1,2,  3,1,1,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Red Wine,   2,4,  2,0,4,
Iron Ore,   3,6,  0,4,2,
White Wine, 2,3,  4,0,5,
Extinct Volcano,3,6,  0,4,0,
Spices,     2,3,  3,0,4,
Fruit,      2,4,  4,0,1,
Marlin,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Master,      Madam
Tyrrany,        Lord,        Lady
Monarchy,       King,        Queen
Imperialism,    High Emperor,High Empress
Deology,        Pope,        Pope
Republicate,    Lord Regent, Lady Regent
Democracy,      Chancellor,  Chancellor

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  0,  1,     1, Holy Emperor, Holy Empress, 2, Sovereign, Sovereign, 3, Chancellor, Chancellor, 4, Pope, Pope, 5, Lord Regent, Lady Rege
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1,  0,  1,
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1,  1,     1, Warlord, Warlord, 3, Lord Regent, Lady Regent, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 2, Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,       0, 7, 0, Indians,     Indian,      0, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 0, French,      French,      0, -1,  0,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 1, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,     0,  1,  1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians,Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, 2 Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, 0 Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
News,
Cloth,
Silks,
Salt,
Spices,
Silks,
Dye,
Wine,
Copper,
Silver,
Swords,
Gems,
Amber,
Gold,
Coal,
Magna,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Castle,       F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Aerobase,     E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
Regent
Imperator
Deity

@ATTITUDES
Friendly
Amiable
Pleased
Interested
Indifferent
Stern
Cold
Angry
Irate












